Obsidian Entertainment’s Pillars of Eternity will be supporting mods when it releases by March end for Linux, Mac and PC, despite the difficulty in implementing the same.
Director Josh Sawyer spoke to GameWatcher about the same, stating that, “It’s kind of hard because we’re using Unity as our engine, which means there are certain things we can’t give the modders access to.
“But we know there are already backer beta players on our forums making mods, which is great. If they want to change balance or flip around the UI screen, why would we have any problem with that?
“As long as we can support it, which is not always easy on a Kickstarter budget and a middleware engine, we will. I’m hopeful that not only will people make some great mods for Pillars, we’ll also be able to open up the game more for modding down the line.
“It is a single-player game after all – whatever experience people want to have, that’s fine by me.”
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