A total overhaul of ballistics and other changes have also been made available for test servers.
Bluehole had announced that the climbing and vaulting update for PlayerUnknown’s Battlegrounds will be deployed on November 13th for test servers and it’s now currently live. This is the last stop before the PC 1.0 release. Though test servers for the update were meant to go live earlier in November, the build wasn’t found to be stable enough.
The test schedule will run from November 13th, 6 PM PST/3 AM CET/11 AM KST to to November 14th, 6 PM PST or November 15th 3 AM CET/11 AM KST. Along with the vaulting and climbing mechanics, there will be other major changes to test for the game such as the new ballistics. Client crashes are to be expected as Bluehole notes in a recent Steam post that, “This is normal as the build we are using for this test is not completely stable.”
Weapon accuracy has also been changed which sees some weapons either being slightly more or less accurate. For a full rundown of how these changes might manifest in certain situations, head on over to Steam. Some of the patch notes can also be gleaned below.
Optimized terrain data to reduce memory usage
Reduced the lag issue when terrain is loading
Reduced the lag issue when multiple players are in sight
Optimized server performance by adjusting network throughput
Added vaulting & climbing action
Unified the sizes of all UAZ models, the number of seats decreased to 4
Improved the backpack capacity UI in the inventory screen