The devkit of the Orbis has gone through multiple iterations and we have info on most of these specs. VGLeaks the site that posted about Durango specs recently and were accurate with that have now posted about the PS4 devkits which is a pretty interesting read.
The article has said that there are three types of devkits:
R10 boards with special BIOS, running in generic PC’s
“Initial 1″ — Early devkit
model number: DVKT-KS000K
SCE-provided PC equipped with R10XX board
Runs Orbis OS
Available July 2012
SoC Based Devkit: early version of the ORBIS hardware
Available January 2013
Here’s the info on all:
R10 Board (with special BIOS) assemble in a Generic PC
Requires Windows 7 64 bit edition
Recommend
Sandy Bridge (Intel) or Bulldozer (AMD)
Minimum 8 GB RAM (system memory)
650 Watt PSU
VS2010 SP1
DWM (Desktop Windows Manager) must be turned off
Application will use Windows services for everything except GPU interface
SCE will provide “Gnm”, a custom GPU interface
DVKT-KS000K (“Initial 1″)
Runs Orbis OS
CPU: Bulldozer 8-core, 1.6 Ghz
Graphics Card: R10 with special BIOS
RAM: 8 GB (system memory)
BD Drive
HDD: 2.5 ” 160 GB
Network Controller
Custom South Bridge allows access to controller prototypes
SoC Based Devkit
Available January 2013
CPU: 8-core Jaguar
GPU: Liverpool GPU
RAM: unified 8 GB for devkit (4 GB for the retail console)
Subsystem: HDD, Network Controller, BD Drive, Bluetooth Controller, WLAN and HDMI (up to 1980×1080@3D)
Analog Outputs: Audio, Composite Video
Connection to Host: USB 3.0 (targeting over 200 MB/s),
ORBIS Dualshock
Dual Camera
These specs match the ones that will be in the final console. Tell us what you think in the comments section below.
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