Lead system designer admits it’s “a little bit mind-boggling”.
Arkane Studios’ Prey is a lot bigger than we thought apparently. According to lead system designer Seth Shain in an interview with GamesTM (via WCCFTech), the sheer scope and scale of the game is “a little mind-boggling to me”.
“The scope of it, the audacity of it, the hubris of it. I think we’ve made a game that is bigger than the team that we have and I think we are pulling it off. I’m thrilled with how this game has come out.
“The sheer audacity of what we have dared to build in this game, it’s a little bit mind-boggling to me. The fact that we were able to stuff it all into this package called Prey is kind of amazing; it’s a testament to the team and the passion of the developers we have here. Everybody shared in this vision and really wanted to see this thing through the end.”
Shain also addressed comparisons to games like Arx Fatalis and System Shock 2: “I don’t think I could possibly deny that assertion. It’s true that we love those games. They are the games that inspire us. We’re very aware of what we’re building.
“We carry this tradition of immersive simulations in our studios’ DNA and we’re not forgetting where we came from and what inspired us.”
Prey is out on May 5th for Xbox One, PS4 and PC.