Project Scorpio’s Compatibility With Xbox One Can Limit How Its Technology Is Utilized, Says Developer

‘Many will pick the easiest route,’ says Danny Garfield of Kasedo Games.

Posted By | On 02nd, Apr. 2017 Under News

xbox scorpio

The Xbox Scorpio is shaping up to be the most powerful console ever and with new information on the horizon, it’s interesting to know what game developers think about it. It is after all a machine with far more power than the original Xbox One. Microsoft considers Scorpio an extension of the Xbox One, under the same family of devices, so they are insisting on keeping it tied to the original Xbox One, by mandating that all of its games have to be compatible across both systems. This effectively limits how much developers can utilize all of that extra power- and it sounds like Danny Garfield, currently heading the studio Puuba, working on the upcoming The Metronomicon, agrees too.

“I think it does curtain some ability to take full advantage of all the new tech,” Garfield said in an exclusive interview with GamingBolt. “Unavoidably, a great many devs will always aim to make their game cross-compatible in the easiest ways. The AAA guys, and plenty of others, will be more aggressive, and try to stand out from the pack on tech more. But, by and large, we’ll always have to support the original Xbox, which, for many, will mean an easiest road.”

The easiest and best thing for Microsoft to do will be to allow developers to make Scorpio exclusives, and leverage all of its power effectively. As of right now, there is no indication that will happen- but with the Scorpio’s reveal coming up at E3, I can hope that that changes. The Metronomicon, meanwhile, will be hitting the Xbox One and the PS4 later this year, published by Akupara Games.

Stay tuned for our full interview with Garfield in the coming days.

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