It’s been more than a year since the launch of the PS4 and Xbox One, and we’ve been seeing some interesting variations in performance. While the PS4 was more capable of native 1080p resolution in third party titles, the Xbox One was always favoured with its anisotropic filtering. Be that as it may, Grip Games’ Jakub Mikyska – who recently brought indie shooter Tower of Guns to the PS3, PS4 and Xbox One – believes that there are still plenty of similarities in terms of GPU performance.
“Yes, they certainly are really similar. There weren’t any performance issues that would only appear on one platform, while the other one handled them better. Both machines have some things they like and things they dislike and you have respect that and work around that, but in general, the performance of both is nearly identical.”
As for the benefits of Xbox One’s cloud computing, which we’re really yet to see given how much Microsoft hyped it up prior to the console’s release, Mikyska believes it can help in various ways. “It can, in certain ways. We have already seen some cool examples of that in some Microsoft games. Any calculation that does not have to be made in real-time can be sent to server to allow more power for real-time processing. This is of course heavily case-by-case scenario and not every game offers an opportunity for something like that.
“But cloud computing is coming, one way or another. Both Sony and Microsoft are testing the waters, so let’s see where this goes.”
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