PS4 API Allows In-depth CPU/GPU Analysis, Comes Along With A Great Tool Chain

Daniel Dumont, Creative Director at Gaming Minds Studio shares his thoughts about the PS4 API and hardware.

Posted By | On 30th, Aug. 2015 Under News | Follow This Author @GamingBoltTweet

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Grand Ages: Medieval is an upcoming strategy title for the PlayStation 4 and PC. Under development at Gaming Minds Studio, the game is scheduled to launch next month. GamingBolt recently caught up with  Daniel Dumont who is the Creative Director at Gaming Minds Studio to talk about the game. During the interview, Dumont shared his opinion on the development of the PS4 version.

Dumont shared his thoughts on the PS4 API and different it’s compared to the ones used on the PC and whether Sony helped them in anyway. “The API was straightforward to use and comes with a great toolchain, which allows indepth analysis of CPU and GPU captures. Also, we got great support from the Sony developer support,” Dumont said to GamingBolt.

He also revealed that they had no idea about the PS4’s potential when they started working on the game. “When we started working with the PS4 we had no concrete idea about the power of the GPU and if we would have to reduce details and visual quality. However, after some weeks, we were very positive impressed and we decided to go for full visual quality – and this turned out the best way. We are sure, that the GDD5 memory plays its part in it.”

Stay tuned for our full interview with Dumont in the coming days. In the meantime, share your thoughts in the comments section below.

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