The PS4 is nearly upon us – in North America at least – and reviews are already out about the potential that the device’s hardware holds. Just where does it rank in today’s market, especially compared with high-end PC graphics cards? Frozenbyte is bringing Trine 2: Complete Story to the PS4 and we spoke to marketing manager Kai Tuovinen about just how different the PS4’s GPU is from PC GPUs in terms of customization and tools optimization.
“It’s a great GPU. From what I’ve picked up from conversations with the programmers, it’s a high-end GPU similar to those found on the PC market. That’s really where my expertise ends though, so I can’t really provide any juicy details or proper tech speak.
“Tools is an area that always improves drastically over the years following the launch of a new console, and we’re confident that will be true for PS4 as well. What we have now is good and it will only get better!
Since Trine 2: Complete Story is the second game that Frozenbyte will self-publish, Tuovinen also spoke about what’s different in self-publishing for the PS4.
“Both Nintendo and Sony have been very good at dealing with independent developers as of late, so there were no major differences in self-publishing for the PS4 as compared to the Wii U. Some guidelines for developers may have been a bit out-of-date or hard to interpret, but other than that self-publishing has been pretty smooth on the PS4.
“For the PS4 release, we had to work a bit faster to be able to make the launch (which we hopefully will), so we have been a bit busier with both the development as well as PR and marketing side. Unfortunately we didn’t make the biggest gaming conventions earlier this Fall such as Gamescom or PAX because at the time we didn’t have anything playable. So we might have missed some publicity and marketing opportunities there, but we’ll see how the launch goes.”
Trine 2: Complete Story launches tomorrow for the PS4 in North America and will release in Q4 2013 for Europe.