PS4 Pro Bandwidth is Potential Bottleneck for 4K But A Thought-Through Tradeoff – Little Nightmares Dev

Tarsier's Dave Mervik discusses the console's highs and lows.

Posted By | On 27th, Dec. 2016

With more and more developers looking to hop aboard the 4K train, especially with the release of Sony’s PS4 Pro, there’s been plenty of talk about the limits of the console in achieving a 4K standard. GamingBolt spoke to Tarsier Studios’ Dave Mervik, who’s currently working on Little Nightmares for PS4, Xbox One and PC. Sony increased memory bandwidth on the PS4 Pro but maintained largely the same overall RAM as the base PS4 (except a certain amount being freed up for devs). Could this become a bottleneck down the line for 4K development?

Mervik noted that, “The bandwidth is a potential issue, especially when running 4k, but it’s probably a thought-through tradeoff that they found necessary to make.” That trade-off is especially apparent when the PS4 Pro has double the GPU power of the PS4. “The extra GPU power is necessary for running games at 30 fps or higher in 4k. That’s probably the goal that Sony had in mind for the games released for the Pro,” Tarsier told us.

Given that most games don’t run at native 4K on the PS4 Pro and developers using custom techniques such as checkerboard 4K rendering, it’s safe to assume that the Pro was Sony’s first big push towards 4K gaming. Next year, the Xbox Scorpio will (most likely) be the only console that will push the medium towards native 4K in AAA modern games, Microsoft claims.

But what are your thoughts on the PS4 Pro and its success in improving visuals for games? Let us know below.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Star Wars: Hunters Launches for PC in Early Access on January 27

Star Wars: Hunters Launches for PC in Early Access on January 27

Zynga's free-to-play hero shooter originally launched for mobile devices and Nintendo Switch earlier this year...

Cyberpunk Live Action Project is Still in the Conceptual Stage

Cyberpunk Live Action Project is Still in the Conceptual Stage

"But we’re also not yet at the stage where we would be shopping around the concept to potential streamers or...

PS2 Has Sold 160 Million Units, Sony Officially Confirms

PS2 Has Sold 160 Million Units, Sony Officially Confirms

Former PlayStation CEO Jim Ryan claimed the same earlier this year, and the figure has now been officially con...

The Witcher 4 Enters Full Production

The Witcher 4 Enters Full Production

Codenamed Project Polaris, the fantasy action RPG was in pre-production for over two years, and is confirmed t...

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...