PS4’s GPU Is A Beast of A Processor, API Is Strong And Straight Forward

The Director at Roll7 gives his thoughts about the PlayStation 4 and Sony’s help in understanding the console’s API.

Posted By | On 20th, Jul. 2014 Under News | Follow This Author @GamingBoltTweet


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Sony have been secretive regarding the actual specifications of the PlayStation 4. There are many parameters that Sony haven’t revealed publicly and it looks like that won’t change in the future. However with the advent of modern GPU processors for gaming PCs, what does it tell about the PS4 GPU?

Speaking to Simon Bennett, who is the Director at Roll7 Ltd, GamingBolt posed the same question. “I guess that all depends on how hard developers are willing to push GPUs over the generation,” Simon said. “It’s a pretty beasty processor – I reckon it will hold its own.”

And what are his thoughts on the PlayStation 4 API and Sony’s support for third party developers in its implementation. “I think its fair to say that the API is pretty strong, it’s far more straight forward than the Vita version – which is nice. Sony have been super forthcoming with developers around the API and implementation. I guess their biggest push was to get Unity and GameMaker integrated, which will be a big hand to smaller studios. We are actually using PhyreEngine on an unannounced title at the moment – with Sony’s direct support – it is great!”

Roll7 have currently finished worked on the PC version of OlliOlli which you can be pre-order on Steam.

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