Monster Energy Supercross 4 game director Alex Zucca feels the difference between the two consoles’ CPU is hardly worth mentioning.
The PS5 and the Xbox Series X both have advantages over the other in different areas where hardware and specifications are concerned. For instance, while the former has a much more impressive SSD, the latter has a leg up over its competitors where the GPU is concerned. In some areas, however, the two consoles are more on less on even footing, and according to Milestone’s Alex Zucca, who’s game director of the upcoming Monster Energy Supercross – The Official Videogame 4, the CPU is one such area.
When asked about the differences between the two consoles’ CPUs in a recent interview with GamingBolt, Zucca said that the gap is negligible at best, and that as always, what’s more important is how developers will make use of the hardware on hand to deliver properly optimized experiences.
“The difference is so small that I honestly wouldn’t even call it a difference,” said Zucca. “As usual it is not always just about raw power to use, but about exploiting it in an clever and optimized way. Only time will allow us to understand, in terms of development, what advantages can be obtained from both CPUs: we are very excited to see the bright future unfolding before our eyes.”
Monster Energy Supercross – The Official Videogame 4 releases for the PS5, Xbox Series X/S, PS4, Xbox One, and PC on March 11. You can read our review of the game through here.
Our full interview with Zucca will be going live soon, so stay tuned for that.