Apparently, there is a lot of buzz about it.
With every new generation of consoles comes a lot of neat new technology. Some of that technology becomes a standard thing adapted by many others down the road, and sometimes (probably more often than not), it barely gets used as the years go by. The PS5 and its DualSense controller are looking to have a host of new features, including adaptive triggers. And apparently, there’s a lot of buzz there.
In an interview with Wccftech, DiRT 5 Development Director Robert Karp talked about these adaptive triggers, and said there was a lot of buzz about them, particularly for games his studio specializes in: racing games. He says that you can, on paper, be able to adapt them to different terrain and surfaces, as a key example.
“When we get knowledge, hardware, and details, about next-gen, there’s always a lot of excitement in the studio,” Karp said. “This leads to a lot of creative juices flowing, a lot of discussion as to how we can best take advantage of different features.
“What we’ve done is to make a game that’s quality on the current generation of consoles. Then we look at where we can take advantage of the next generation of consoles. The power allows for the 120 framerate option [on Xbox Series X]. We want to take advantage of fast loading.”
“On the PS5, for example, you have the adaptive triggers that could have some really interesting implementations – particularly for racing,” he continued. “There’s a lot of excitement and buzz about it.
“You will get different feedback based on different surfaces, we have a lot of different surface types. The haptic feedback gives us the opportunity to do something new and different, help to increase the immersion and feeling.”
DiRT 5 was one of the first games to be announced as coming to next generation consoles (it’ll also come to current systems in October), so it’ll be interesting to see if it’ll potentially be one of the first games to use some of these new features come this holiday season.