PS5’s Liquid Metal Cooling Was Chosen to Reduce Cooling System’s Total Cost – Sony’s Yasuhiro Otori

Otori says Sony took "more than two years to prepare well to solve" the problems commonly associated with liquid metal cooling.

Posted By | On 20th, Oct. 2020

ps5 liquid metal

Earlier this year, reports began circulating that the PS5 would have an “unusually expensive” cooling system, and recent details that Sony have revealed about the console’s hardware have certainly fallen in line with that (and early impressions have suggested that the investment will pay off).

Sony have recently talked about how wanting to cut down the costs was one of the reasons for using a single large fan in the PS5 instead of two (which is what resulted in the console’s large size). Similarly, they made cost-based decisions in other areas of the cooling system as well, as Yasuhiro Otori, the head of PS5’s mechanical and thermal design team, explained in a recent interview with 4Gamer.

The PS5’s liquid metal cooling, for instance, was chosen for the console to reduce the overall cost of the cooling system. Even though a liquid metal thermal interface material (TIM) in isolation is costlier, it is effective enough that it allows Sony to go with cheaper components elsewhere.

“The main reason is cost,” Otori said when asked about why Sony decided to use a liquid metal TIM in the PS5. “The standard for thermal design is to spend money near the heat source. As an analogy to general thermal design, let’s say you have a system cooling structure that costs 10 yen for a TIM and 1000 yen for a heat sink. If you change to a TIM of 100 yen here, you can get the same cooling effect even if you use a heat sink of 500 yen. In other words, the total cost can be reduced.

“Even after overcoming the difficulty of handling and adopting it in the manufacturing process, PS5 was finally able to adopt liquid metal, which is expected to have a great effect.”

Otori spoke more about the aforementioned difficulties in the manufacturing process as well. Liquid metal TIMs usually go hand-in-hand with certain issues, and according to Otori, Sony spent two years coming up with solutions to these problems.

“I’ve always wanted to use liquid metal,” he said. “However, since liquid metal is conductive, if it leaks to the substrate side, it will be short-circuited. Above all, it is highly corrosive to aluminum used for parts such as heat sinks. In order to handle such materials, it is necessary to take measures for manufacturing equipment as well. We took more than two years to prepare well to solve these problems.”

Speaking in the same interview, Otori also confirmed that Sony will continue to improve and optimize the PS5’s fan after the console’s launch with firmware updates. Read more on that through here.


Tagged With: ,

Amazing Articles You Might Want To Check Out!

Keep On Reading!

New Metro Game Expected to be Announced Next Week – Rumor

New Metro Game Expected to be Announced Next Week – Rumor

4A Games could finally reveal more details about the franchise's next mainline title, which was confirmed to b...

PS6 Won’t Cost $1,000, Will Likely Cost Between $600 and $800 – Rumor

PS6 Won’t Cost $1,000, Will Likely Cost Between $600 and $800 – Rumor

In a new video, Moore's Law is Dead has discussed the bill of materials for the PS6 hardware, and compared it ...

Cthulhu: The Cosmic Abyss Director Outlines Everything You Should Know Before Diving In

Cthulhu: The Cosmic Abyss Director Outlines Everything You Should Know Before Diving In

Director Tommaso Sergi wants players to experience "eureka" moments similar to games like Outer Wilds and The ...

PS5 Consoles Only Sold 13,539 Units in Japan Last Week, Nintendo Switch 2 Sold 59,543 Units

PS5 Consoles Only Sold 13,539 Units in Japan Last Week, Nintendo Switch 2 Sold 59,543 Units

Sales of the PS5 family of consoles in Japan for the week ending on April 5th were comparable to Xbox Series X...

Why the Exact Same Things Make Starfield Brilliant to Some and Boring to Others

Why the Exact Same Things Make Starfield Brilliant to Some and Boring to Others

With Bethesda’s latest space-faring RPG making its way to the PS5, we’re expecting the debates around its ...

Starfield in 2026: Finally Fixed or Still Falling Short?

Starfield in 2026: Finally Fixed or Still Falling Short?

Free Lanes may not have turned this into Starfield 2.0, but it does bring the space-faring RPG much closer to ...