PS5’s VR Should Prioritize Ease of Use Over Processing Power, Phantom: Covert Ops Dev Believes

"Creating an experience which is easy for players to interact with is more important to me than graphical or processing power alone," says nDreams' Lewis Brundish.

Posted By | On 06th, Oct. 2020

psvr

Though the PS5 is going to stick with the current PSVR for now, most would assume (and hope) that a next-gen VR headset is something that will eventually come from Sony, especially seeing as they seem to want to keep investing in VR as they have been doing for a while now.

But when (or if) that hypothetical PSVR 2 does come along, what improvements are we expecting to see with it? According to nDreams’ Lewis Brundish – game director on the recently released Oculus-exclusive stealth shooter Phantom: Covert Ops – what Sony should prioritize is ease of use for the players instead of focusing  more on processing power and better visuals.

“I think one of the largest barriers to entry for new players into VR is the setup – plugging cables into the back of consoles, positioning cameras etc,” Brundish told GamingBolt in a recent interview. “The Oculus Quest has taken a great step in removing those barriers, and I hope that a lot of future VR tech follows suit. Creating an experience which is easy for players to interact with is more important to me than graphical or processing power alone.”

It’s hard to disagree with that. Many others have also talked about the PSVR and how it needs significant upgrades with future versions, whenever that happens.

A number of patents from Sony have suggested that they might be investing in some such improvements for PlayStation VR, including a wireless headset and controllers similar to Valve Index– though these are just patents, of course, which isn’t much by way of confirmation.

Our full interview with Brundish will be going live soon, so stay tuned for that.


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