Quantum Break looks absolutely gorgeous- it looks, as a matter of fact, too pretty to actually be possible on the Xbox One, which, let’s face it, is a weaker console than its peers. How, then, did Remedy manage to get the game working on the system? We know they haven’t compromised on the game’s performance at all either, so what technical wizardry are they using here?
That’s a question they will answer at GDC this year, at a panel that they will be hosting. “Northlight is Remedy Entertainment’s in-house game engine which powers Quantum Break. In this presentation we discuss how various rendering performance and efficiency issues were solved with DirectX, and suggest design guidelines for modern graphics API usage,” the panel description reads.
It sounds like some excellent optimizations, and some great use of the DirectX 12 API led to Quantum break looking as great as it does, and running as well as it does. In any case, we’ll find out more at GDC this year- hopefully, other companies can take cues from Remedy, and make their games look as great as Quantum Break on the Xbox One as well.
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