Rainbow Six: Siege Dev Diary Discusses Cover and Lean Mechanics

Less input lag and a more free form lean system is discussed.

Posted By | On 04th, Dec. 2014 Under News


Ubisoft Montreal hasn’t had the brightest year with bugs dogging flagship titles like Watch Dogs, Assassin’s Creed: Unity and Far Cry 4 at launch. Unity was actually in a semi-unplayable state when it first released due to frame rate and stability issues along with animation bugs. That being said, Rainbow Six: Siege is still worth looking forward to if only because it’s been in development long enough.

A new dev diary in the Behind The Wall series takes a look at the different mechanics in the game along with the philosophy behind some of the decisions. The emphasis is on providing players with more control rather than a lean system depending on contextual situations. This means you’ll be able to change stances regardless of where you stand. Less input lag will also become important for players.

Rainbow Six: Siege releases some time in PS4, Xbox One and PC so stay tuned for more details.


Awesome Stuff that you might be interested in


More From GamingBolt

Keep On Reading

 

Copyright © 2009-2018 GamingBolt.com. All Rights Reserved.