SideQuest Studios CEO says we’re still a ways off from constant 60 FPS.
Each console generation has usually brought improved visuals and the promised of bigger games, even if their content didn’t expand substantially. That’s been mostly true this generation, though it’s taken some time to get off the ground. The games have gotten bigger but it’s taken time for games like God of War, Uncharted 4: A Thief’s End, Hellblade: Senua’s Sacrifice and so on to arrive.
So it’s interesting to hear an indie developer’s take on the next generation, specifically the next Xbox and PlayStation 5. SideQuest Studios is currently working on Rainbow Skies, an indie role playing game with turn-based combat, tons of content, a vibrant world and so much more. If the current console generation ends, what does SideQuest Studios expect from the next?
GamingBolt spoke to SideQuest CEO and Rainbow Skies project leader Marcus Pukropski about the same and asked about his biggest expectation from the next PlayStation and Xbox. Pukropski responded, “Nothing revolutionary to be honest. Everything will be a little bit faster and a little bit prettier.”
The biggest question is whether the next generation of consoles will mark the time that 4K resolution and 60 frames per second games take over. Pukropski believes from a development perspective that, “I personally find a high and constant frame rate a lot more important. Higher resolutions require a lot of additional computing power.
“As a result, the frame rate usually suffers. Ideally a game should always run at 60fps (or even 120fps) and at maximum resolution, but at the moment we are still far away from that.”
Apparently the next generation of consoles is set to arrive in 2020 with the PS5, at least according to analyst opinions. What do you hope to see? Let us know in the comments.
Stay tuned for our full interview with Marcus Pukropski in the coming days.