Rebellion Games are working a PlayStation VR game titled Battlezone. It will be one of the first titles for the upcoming VR headset by Sony. GamingBolt recently caught up with Rebellion Games’ Jason Kingsley and asked him how much did the VR format influenced their decisions for game length and overall gameplay features and whether there were any points where they felt limited by the VR perspective in terms of what the player could do.
“Actually we don’t think of VR as limiting at all, just different. Certainly there are things you can’t and shouldn’t do in VR but the flip side is a deep immersion and presence that you just can’t describe unless you’ve played it…and yes that’s a huge cliché, but an accurate one!”
“Battlezone’s arcade design makes it an ideal early title for PlayStation VR. It’ll be a full-featured game, but suitable for lots of short bursts of play. I think Battlezone, along with some other big names, is going to show gamers that VR has already moved well beyond the reputation of being a collection of cool tech-demos. Personally I’m fascinated to see how people acclimatise over the years, and how that affects game design. Right now it’s hard to imagine people popping on a VR headset to play some huge, sprawling RPG for 10 hours at a time, but in 5 years? Who knows!”
Battlezone is due sometime this year for PlayStation 4.
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