Alan Wake, which got a 9/10 here on GamingBolt.com, sold a paltry 145,000 units in the month of May in the U.S. The game, which was heavily publicised and said to be one of the premium games on the 360, finished eight on the software sales charts, and had been out in the market for exactly two weeks when these figures were taken.
“Overall we have been very pleased with the reception of Alan Wake with both the press and the fans alike,” head of franchise development Oskari Hakkinen told VG247. “People compliment the story first and foremost, but love the characters, the combat and, of course, the setting.
“There is no doubt that Alan Wake hit the shelves during a very competitive launch window, with some games dominating with extremely aggressive marketing.
“However, we’ve always tried to stay unique and do something new and different in videogames.”
“This breath of fresh air for gamers seems to now be working to our advantage, as those that have already enjoyed Wake are clearly inspired to talk more about the game and tell their fellow gamers to try it also,” Hakkinen said.
“The word of mouth phenomenon is very apparent with Alan Wake. There has been a growing interest in the title and it certainly seems to have legs to sustain.”
Does this mean Remedy might be working on an Alan Wake sequel, despite the poor, poor sales?
Alan Wake, as a poorly selling game, had company in May, though. Prince of Persia: The Forgotten Sands could ship only 100,000 units across all five platforms. Blur sold a meek 31,000 units and Split/Second: Velocity sold 86,000 units. Pfft, people have stopped buying bad games… just joking. Or not.