Resident Evil 7 – Capcom Explains Why They Built A Brand New Engine Instead of Using MT Framework

A variety of factors led to the switch.

Posted By | On 27th, Sep. 2016

Resident Evil 7 Biohazard

Resident Evil 7 seems to be a rather important product for Capcom- not only is it one of the few AAA games that Capcom still has in the pipeline, as well as one of the first fully multiplatform game titles Capcom is making this generation, but it is also Capcom’s first foray into VR gaming, their refresh of their flagship gaming brand, and the vehicle for the launch of their new RE Engine.

In the company’s latest annual report, Capcom’s Lead Programmer of the Technology Section Tomofumi Ishida talked about the new RE Engine in detail, discussing why the company felt that they had to develop this new engine, instead of iterating on their MT Framework engine.

“Up to now, Capcom had built MT Framework, an innovative proprietary development engine used to make high-quality games,” he said. “However, conventional engine specs were insufficient for bringing the realistic world pursued by creators in Resident Evil 7 to life. Thus, this time we ended up simultaneously working on the development of both the game and the new RE ENGINE.

“The main feature of the RE ENGINE is its ability to dramatically reduce the time required for various game development processes. For example, the time required to test program changes has been reduced 90%, and materials made separately by creators can be combined in real time, which enables them to be used to instantly create other materials.

“This engine also supports the high-resolution graphics required for VR compatibility at a rate of 60 frames per second. We faced numerous difficulties in trying to make these features a reality, however the team pulled together as one to make it happen.”

It sounds, then, that the streamlined development pipeline, coupled together with VR capability, was enough to make Capcom switch to the development of the new RE Engine. Hopefully, this leads to a larger output of AAA games from the publisher. Resident Evil 7 launches on Xbox One, PS4, and PC in January 2017.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...

Metro Awakening Interview – Bringing the Horrors of Metro to VR

Metro Awakening Interview – Bringing the Horrors of Metro to VR

Game director Samar Louwe speaks with GamingBolt about the Metro franchise's virtual reality debut.