Resident Evil 7’s Photorealistic 3D Scanning Technology Detailed

Fear that sticks with you.

Posted By | On 27th, Sep. 2016

resident evil 7

Capcom are really going all out on the upcoming Resident Evil 7, cutting no corners and holding nothing back. Take, for instance, the games ambitious photorealistic 3D scanning technology. In the company’s latest annual report, Capcom’s Makoto Fukui, Technical Artist of Section 1 discussed the technology being employed in the game, and how it enhanced and added to its atmosphere of horror.

“The theme of Resident Evil 7 is “fear that sticks with you.” Terror waits in the humid and stifling air—I want to create a realistic sense of that in 3DCG, so it clings to your body and memory,” he said. “To pursue realism, we created one of the world’s largest scale 3D scanning systems, an important tool contributing to the meticulously crafted reality of our games. Leveraging the merits of possessing such a system in-house, we paid particular attention on this title to technologies that faithfully reproduce human expressions.

“This degree of reproduction is unlike anything that has come before, achieving realism that is truly human. Using this system, we are able to generate data on expressions from a variety of angles with just one shot, dramatically increasing development speed,” Fukui continued. “However, we are not merely pursuing efficiency or photorealism. On top of overwhelming realism, we’ve added characters and other touches typical of Resident Evil, resulting in a game that appeals like only Capcom games can. To achieve this, the work flow was revised to complete casting, special-effects makeup and costume coordination in the steps prior to character design. In doing so, we further enhanced accuracy and were able to better reflect the feeling of the Resident Evil world in the 3D data, creating reality so convincing it is as if the characters actually exist.”

It does sound like Capcom are leaving no stone unturned in their effort to deliver what may just be the ultimate horror game- let’s hope the final game reflects all of their effort and investment.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Metal Gear Solid Delta: Snake Eater Support Studio Opens South Korean Branch

Metal Gear Solid Delta: Snake Eater Support Studio Opens South Korean Branch

Virtuos wants to expand its game development to South Korea; a branch there will help it tackle "unique challe...

The Division 2’s Sixth Anniversary Celebration Video Gives Sneak Peak of Battle for Brooklyn DLC

The Division 2’s Sixth Anniversary Celebration Video Gives Sneak Peak of Battle for Brooklyn DLC

The video also showcases some of the ways Ubisoft is celebrating the game's 6th anniversary, including with in...

Palworld’s Cross-Play Update Goes Live Later This Month

Palworld’s Cross-Play Update Goes Live Later This Month

Players across all PC, Xbox, and PlayStation 5 can finally play together, and even transfer Pals between diffe...

Atelier Yumia x Tales of Graces f Remastered Collaboration Announced

Atelier Yumia x Tales of Graces f Remastered Collaboration Announced

The collaboration will see Yumia getting Asbel's outfit for free when the game launches on March 21st for cons...

Niantic’s Game Development Business is Being Acquired by Scopely

Niantic’s Game Development Business is Being Acquired by Scopely

As part of this acquisition, AR games Pokemon Go, Pikmin Bloom and Monster Hunter Now will be run by Scopely g...

Wanderstop is Out Now on Xbox Series X/S, PS5, and PC

Wanderstop is Out Now on Xbox Series X/S, PS5, and PC

The cozy management title follows a warrior named Alta, who begrudgingly takes up a job managing a tea shop in...