“All the little adjustments we’ve made since E3 have, I think, really added up to a lot more comfortable experience.”
Resident Evil 7 having a VR mode was a pretty exciting announcement- the premier horror game series supporting a format that seems to have been tailor made for horror games? But the VR demos for the game at E3 were definitely unoptimized, with there being lots of complaints about nausea.
Since then, Capcom insist, they have taken the feedback into account to improve the VR mode. Resident Evil 7 producer, Masachika Kawata noted in an interview with Metro.co.uk (via VRFocus) what the development team has been doing to address these complaints, and optimize the VR mode better in general.
“We’ve learnt a lot from our E3 showing, of that content in VR. And actually the Gamescom version that we’re showing here on Sony’s booth is an improved version. It’s not the same one as E3,” Kawata said. “We’ve learned through that kind of experience what kind of adjustments and optimizations we need to make in order to make it as comfortable as possible for as many people as possible.
“We want to explore the environment and teleporting around the place in Resident Evil wouldn’t really make too much sense. But we’ve made optimizations such as characters’ walking speed; restricting the camera turning to set angles you switch between, rather than totally smooth movement; and separating the horizontal axis movement, on the [analog] stick, to the vertical axis movement. All these little adjustments we’ve made since E3 have, I think, really added up to a lot more comfortable experience.”