Resident Evil 7’s VR Mode Has Been Improved Since The E3 Showing

"All the little adjustments we’ve made since E3 have, I think, really added up to a lot more comfortable experience."

Posted By | On 23rd, Aug. 2016

Resident Evil 7 Biohazard

Resident Evil 7 having a VR mode was a pretty exciting announcement- the premier horror game series supporting a format that seems to have been tailor made for horror games? But the VR demos for the game at E3 were definitely unoptimized, with there being lots of complaints about nausea.

Since then, Capcom insist, they have taken the feedback into account to improve the VR mode. Resident Evil 7 producer, Masachika Kawata noted in an interview with Metro.co.uk (via VRFocus) what the development team has been doing to address these complaints, and optimize the VR mode better in general.

“We’ve learnt a lot from our E3 showing, of that content in VR. And actually the Gamescom version that we’re showing here on Sony’s booth is an improved version. It’s not the same one as E3,” Kawata said. “We’ve learned through that kind of experience what kind of adjustments and optimizations we need to make in order to make it as comfortable as possible for as many people as possible.

“We want to explore the environment and teleporting around the place in Resident Evil wouldn’t really make too much sense. But we’ve made optimizations such as characters’ walking speed; restricting the camera turning to set angles you switch between, rather than totally smooth movement; and separating the horizontal axis movement, on the [analog] stick, to the vertical axis movement. All these little adjustments we’ve made since E3 have, I think, really added up to a lot more comfortable experience.”


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Towers of Aghasba Early Access Review – Towerfall

Towers of Aghasba Early Access Review – Towerfall

Moonlit Games' striking visuals and intriguing lore belies a frustrating survival sandbox experience with too ...

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

Cyberpunk 2077 Has Sold 30 Million Units, Phantom Liberty Crosses 8 Million

CD Projekt RED has shared new sales figures for the action RPG and its expansion, both of which have maintaine...

The Legend of Zelda: Echoes of Wisdom’s Placement in the Zelda Timeline Has Been Officially Revealed

The Legend of Zelda: Echoes of Wisdom’s Placement in the Zelda Timeline Has Been Officially Revealed

Unsurprisingly, the game has been placed in the Fallen Hero timeline. It is set between the events of Tri Forc...

Call of Duty: Black Ops 6 Saw Series’ Biggest First-Month Player Engagement Numbers

Call of Duty: Black Ops 6 Saw Series’ Biggest First-Month Player Engagement Numbers

In terms of hours played, player numbers, and total matches in its first 30 days, Black Ops 6 is the biggest C...

Alan Wake 2 Developer Working on Improvements for PS5 Pro in Performance Mode

Alan Wake 2 Developer Working on Improvements for PS5 Pro in Performance Mode

Remedy is "still researching a few things", though it will "take the team longer than a few weeks for changes ...

2K Launcher Removed From Every Title on Epic Games Store and Steam

2K Launcher Removed From Every Title on Epic Games Store and Steam

The controversial launcher has been completely sunset. Several titles that necessitated its use are now playab...