Resident Evil Producer Discusses How Fan Feedback Made Capcom Change Direction For Resident Evil 7

Back to before.

Posted By | On 24th, Jan. 2017

Resident Evil 7 is out today, and yet again, it represents a dramatic reinvention of the classic, long running series. Switching gears entirely from the over the shoulder third person action that the series pioneered with Resident Evil 4, Resident Evil 7 will be a first person game that focuses more on the psychological aspects of horror than the visceral or gory ones.

But even though Resident Evil has a history of reinventing itself, the question of why such a dramatic departure from previous games in the series with the newest title is one that often comes up a lot among fans. And speaking to GamespotResident Evil producer Jun Takeuchi discussed how fan feedback after the release of the entirely action oriented Resident Evil 6 prompted a change in direction for the new game.

“After our sixth [Resident Evil] we got a lot of feedback from fans,” Takeuchi said. “I think a lot of fans loved that game. It’s a dream team collaboration of all their favorite heroes working together. At the same time, we know there’s feedback that people thought we’re going too far down the road of action horror rather than survival horror. That was great timing because internally we also felt this is the time for us to just take a step back and re-evaluate what survival horror and Resident Evil means to us. It was really just the fact that the timing of what the fans wanted and we wanted to do next matched up. It gave me the confidence to do something radical and reinvent the series.”

On the whole, the experiment appears to have been successful– while Resident Evil 7 is not the instant slam dunk classic that Resident Evil 4 was, it appears to be a successful experiment, and the best Resident Evil title in recent years. For a lot of fans, just that will do, for now- and hopefully, Capcom can continue to build on this game’s base in the coming years.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...