Rocket League, the unlikely indie game success story from Psyonix, has received a fairly extensive shake up, at least as far as its competitive ranking systems go. On the game’s official website, Psyonix confirmed that the competitive ranking and tier system has seen some changes, including the lowering of skill thresholds, as well as each mode getting its own distinct standards and pre-requisites for climbing the rank ladder.
The changes come in response to Psyonix observing that the previous system was ranking players unevenly, with most players ending in the average tier, and very few making it to the high ranked tiers. The result was a whole lot of Challenger I players, and not enough Grand Champion players, which was not something that Psyonix was necessarily a fan of.
The changes in the ranking system will also obviously have an impact on your own personal rankings. “Players at Challenger and above will see themselves gain anywhere from ½ to 2 skill tiers,” Psyonix said. “For instance, a Rising Star in Doubles might now be considered a Shooting Star or a low-division All-Star. Prospect-ranked players will move less so — from no change to roughly half a rank.”
Rocket League is available now to play on Xbox One, PS4, and PC. The Xbox One and PC versions of the game, as well as the PS4 and PC versions of the game, feature cross platform play.
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