Sea of Thieves Patch 1.0.6 Brings Cosmetic Variations, Bug Fixes
A whole lot of stuff on both fronts.
Rare has released a brand new patch for Sea of Thieves. Patch 1.0.6 introduces many things to the game, some on the polishing game code end (a whole lot of bug and glitch fixes, to put it succinctly), and some on the new features and content end.
Let’s tackle the latter first- given that the loot drops in this game are all cosmetic, there have been complaints about the, well, lack of customization options for your character, ships, and so on, which renders the central gameplay loop pointless. The new update introduces new cosmetic variations so players can customize and dress their pirates. The options you get include new weapon styles, ship cosmetics, and clothes, among other things.
That apart- bug fixes and the like. Just see the full patch notes below to get the lowdown. The update comes in at over 2GB on Xbox One and PC alike, so make sure to have some space cleared.
- Regional Stock – Shopkeepers in different regions now only stock certain item sets, due to some mistimed deliveries.
- Strike a Pose – We’ve expanded our clothing range to include the Executive Admiral, Grand Admiral, Rotten Bilge Rat, Castaway Bilge Rat, Corsair Sea Dog, Ruffian Sea Dog and Imperial Sovereign sets.
- Ship Shape – Multiple sets of ship cosmetics have been added to the shipwright stock. Now you can purchase and equip Grand Admiral, Castaway Bilge Rat, Ruffian Sea Dog and Imperial Sovereign ship customisation sets.
- Ohh, Shiny! – Visit the weapon shops at the many outposts to find their stocks of Grand Admiral, Castaway Bilge Rat, Ruffian Sea Dog and Imperial Sovereign weapons. Fancy a new weapon style? We’re sure one of these will take your fancy!
- “Launch Crew” Eye of Reach – In celebration of being at sea for a month, we’ve added a special weapon to the store. This limited edition item will only be available for two weeks, so grab yours while you still can at a very reasonable price of 1 Gold!
- Tutorial Invulnerability – Players are no longer invulnerable during parts of the Tutorial when first launching the game.
This should resolve confusion around players seemingly being invulnerable at outposts. We take all reports very seriously, so please log a Support Ticket and we will investigate further.
- Skeletons Accuracy – When shooting cannons from islands at long distances, Skeleton accuracy has been reduced. We read your feedback that it was a little extreme… #SkellyOP!
- Merchant Voyages – It is no longer possible to force Merchant voyages to request delivery to a specific outpost. Now you’ll have to earn your cheddar.
- Sneaky Climbing – The bell on the small ship has been moved to the other side of the ladder, to avoid accidental ringing. We’re redecorating! With the Ammo Crate and Bell moved, what are we moving next?
- [PC Only] Rebinding to the F key will no longer soft lock the radial.
This has been a top reported issue to Support, and we believe this is now resolved. If you are still encountering issues with this rebind locking the screen, please log a Support Ticket and we will investigate further.
- Stow and Disengage can now be rebound to the same button on a controller
- Incorrect company icons will no longer be displayed for a split second if trying to get reputation from two different Trading Companies.
- Joining a dead player whose ship is parked at an active Skeleton Fort will no longer prevent the joining player’s radials from being opened.
- Recent Players list will no longer be delayed in updating players from other crews.
- Hunter of Cursed Crews and Hunter of Fort Skulls Commendations now track.
- Voyage inventory message is now translated when there are no voyages in the inventory.
- Loot items can no longer be dropped behind the Captain’s table on the small ship when trying to place them on the table.
- Ships’ ropes now cast shadows on the deck.
- Musical instruments can now be used immediately after interacting with parts of the ship.
- [PC Only] Half Vsync option now works as intended.
- Resolved an issue which could cause players to fail to migrate and remain on low population servers.
- Repetitive actions from players will no longer impact the network stability for other players.
- Frame rate lock option is no longer disabled when vsync is enabled.
- Significant reductions in time taken to return from the Ferry of the Damned.
- Images in all Chests now load gracefully when browsing.
- Multiple server crash fixes.
Further improvements and optimisations for all platforms are ongoing.
- Some players cannot see their downloadable content in game.
Once you redeem your code, here is a Support Article that shows you where to find your items in game. If you still cannot find your items in game, please raise a support ticket to log this issue.
- Players may experience details of their pirate (such as hair colour / scars) looking different from their initial selection.
We are working on a way for our Customer Support team to reset your pirate to your original selection. If you have experienced this bug, please ensure you have logged a Support Ticket for this issue.
- Players are experiencing delayed achievements and commendations from in-game actions.
We are working on a way for our Customer Support team to re-award these achievements and commendations back to players.