Sega Admits That It Lost Focus On Quality During The Wii Era

But also promises that that will change going forward.

Posted By | On 14th, Sep. 2016

sega-logo

If ever there is an argument to be made that a console manufacturer should not go third party, Sega is the perfect example to go along with it. Once upon a time, the company used to be synonymous with quality gaming, and their own games used to be the best in the industry, matched and beaten only by rival Nintendo. Today, Sega stands as a shell of its former self, with its own games being a crapshoot as far as quality goes, its brand diluted by multiple low quality releases over the years.

As to the latter part, Sega admits fully to having lost its focus on quality a fair bit during the Wii era. In an interview with MCV UK, Sega Europe boss Jurgen Post admitted that while the company’s products on the Wii and DS may have netted the company strong sales, they were also low quality and opportunistic.

“We were a little bit opportunistic, signing a lot of titles and doing things that were not necessarily very good,” explained Post. “There was a time when you could sell a lot of products, for example on Wii, but that market has gone. Today if you want to survive, you need to focus on quality. We want to create games that are very good and have a long tail.”

 And so, Sega promises to regain its focus on quality going forward. With its focus on franchises such as Sonic, Total War, and Football Manager, not to mention other games in its portfolio such as Yakuza, Valkyria Chronicles, and Company of Heroes, Sega hopes to regain its synonymity with quality that it once used to enjoy.

“It is an exciting times with lots of opportunities,” Post concluded.

To be fair to Sega, not all of its Wii games were bad- most of the Sonic stuff, sure, and releasing games like The Conduit was misguided, but games like House of the Dead: Overkill were inherently fun and channeled Sega’s arcade roots and mentality. MadWorld, on the other hand, while definitely Platinum’s weakest game in hindsight, was also a quirky cult hit game, and is to Sega’s credit. Nonetheless, it is good to see that the company plans on focusing on quality going forward.


Tagged With: ,

Keep On Reading!

Killing Floor 3 Studio Announces Layoffs Affecting 36 Employees

Killing Floor 3 Studio Announces Layoffs Affecting 36 Employees

In a statement, the company has said that the layoffs was "certainly not an easy decision, but unfortunately a...

Nintendo Switch, Switch 2 Latest Update Prepares eShop For Gifting System, Launches on November 16th

Nintendo Switch, Switch 2 Latest Update Prepares eShop For Gifting System, Launches on November 16th

In true Nintendo fashion, however, the gifting feature has some strict requirements, like needing both parties...

GTA 6 Supports Xbox Cloud Gaming, Including on Xbox One, and Remote Play

GTA 6 Supports Xbox Cloud Gaming, Including on Xbox One, and Remote Play

Both current-gen and previous-gen Xbox players can enjoy the title via the cloud, though you'll have to settle...

GTA 6 Runs at 30 FPS on All Consoles, Supports PSSR and Ray-Traced Shadows on PS5 Pro

GTA 6 Runs at 30 FPS on All Consoles, Supports PSSR and Ray-Traced Shadows on PS5 Pro

Rockstar's open-world title is "pushing both platforms to their absolute limits to bring the vast and rich wor...

Unknown 9: Awakening Developer Reflector Entertainment is Being Shut Down

Unknown 9: Awakening Developer Reflector Entertainment is Being Shut Down

Bandai Namco has said that its decision to shut down the studio comes after "comprehensively considering futur...

Red Dead Redemption 2 Crosses 89 Million Sales, GTA 5 Nearly at 235 Million Units Sold

Red Dead Redemption 2 Crosses 89 Million Sales, GTA 5 Nearly at 235 Million Units Sold

Rockstar's last two open-world titles continue to sell like no one's business, propelling their franchises to ...