Sekiro: Shadows Die Twice Will Have Multiple Endings, Miyazaki Confirms

In this regard, Sekiro won't deviate from FromSoftware's previous titles too much.

Posted By | On 31st, Jan. 2019

Sekiro Shadows Die Twice_02

As the first major non-Soulsborne game FromSoftware have worked on in a while (not counting something like Deracine), Sekiro: Shadows Die Twice is looking like it’s going to be a very different experience from the studio’s past titles. From friendlier tutorials and a greater emphasis on exploration, to new progression mechanics and a completely new combat systemSekiro is trying to set itself apart from the Souls game in many ways.

In some ways, though, it’s going to stick closely to what FromSoftware have done in the past. Recently, while speaking in an interview at the Taipei Gameshow (via PlayStation Lifestyle), Sekiro director and FromSoftware chief Hidetaka Miyazaki confirmed that, similar to Dark Souls and Bloodborne, the upcoming action game would have multiple endings, but that unlike those games, here they would be more intrinsically linked to the story told in the game.

Sekiro has multiple endings,” said Miyazaki. “It is like in previous games if you want, but this time it’s even more rooted in the story.”

Miyazaki also confirmed that Sekiro will promote replay value in a manner similar to Dark Souls as well, with each subsequent playthrough of the campaign ramping up the difficulty. “Whave included replay value and each run through will get harder,” he said.

Recently, a short new teaser for the game was released which introduced us to an imposing new boss- take a look here. You can also get more information on how the new traversal mechanics in Sekiro will make boss battles more dynamic than ever before through here.

Sekiro: Shadows Die Twice launches on March 22 for the PS4, Xbox One, and PC.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...