Shadow of the Tomb Raider Budget is $75 Million to $100 Million

Only encompasses for production; promotion costs are $35 million.

Posted By | On 11th, May. 2018

Shadow of the tomb raider leaked

It’s no secret that making video games is hard, especially developing a big budget title like Eidos Montreal’s Shadow of the Tomb Raider. The triple-A action adventure continues Lara’s saga towards becoming the Tomb Raider but it’s a story that’s very costly to tell.

Eidos Montreal boss David Anfossi spoke to Games Industry Biz about how new models have to be tried for single-player. Experiments akin to Hellblade: Senua’s Sacrifice are taken as an example of a smaller game that retails for lower cost and takes less resources to make.

However, when asked about trying new things and experimentation, Anfossi revealed that Shadow of the Tomb Raider takes $75 million to $100 million to develop. That’s only development costs by the way.

Shadow of the Tomb Raider, and other different AAA single-player games, cost $75 million to $100 million. And that’s production only; it’s close to $35 million on the promotion. So there’s definitely a pressure. We cannot avoid it. But, at the same time, for us to have these incubation projects and to try small things…that gives us the opportunity to test, prepare and secure some stuff, and remove some risk.”

Releasing on September 14th for Xbox One, PS4 and PC, Shadow of the Tomb Raider will also have a Season Pass with seven “paths” for new missions, narratives, weapons and more. What are your thoughts on the game’s budget though? Let us know in the comments.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...