Shadow of the Tomb Raider promises to be an interesting game. Not only is it the culmination of the rebooted trilogy that began with Tomb Raider back in 2013, the quality of its two predecessors also acts as an indicator of what we can expect from the third instalment. New details revealed by the developers certainly seem to be in line with those expectations as well.
The latest issue of the PC Gamer magazine includes an interview with Eidos Montreal’s Vincent Monnier, Shadow of the Tomb Raider’s gameplay director, and Jill Murray, the game’s lead writer, and the two of them have revealed a lot of interesting info about game’s hub world locations.
“We avoid trial and error, where you’d have to die to understand what’s happening,” Monnier said about what kind of puzzles Shadow will have. “What we use, from the beginning of this trilogy, is tinkering. This tinkering is really about manipulating, usually the physics object and pulling things and making you go, ‘Oh, okay, so if I put that there and do that it’s going to work, but if I do that I’m going to die.’ That’s why players usually don’t feel cheated by the game because you always have a way to anticipate any kind of danger.”
As for hubs, the pair revealed some interesting details- not only the game will include multiple hub locations, it will also have the biggest hub in the series to date. “We are going to have a few hubs,” said Murray. “including the biggest hub that we’ve had so far. So people will get a more up close and personal look at the culture, not from the perspective of the artifacts necessarily, but meeting people and having to live alongside them.”
“The hub has a different aspect to it because of the living world,” Monnier added. “There is much more we can work with, with how the player plays and what the player has achieved during the game.”
Square Enix and Eidos Montreal also recently dropped a trailer for the game. You can watch it here. Shadow of the Tomb Raider releases on September 14 for the PS4, Xbox One, and PC.