In the wake of the recently release gameplay video for the upcoming Lord of the Rings based action RPG, Shadows of Mordor, the web has been ablaze with comparisons between the in-game game play shown in the video and similar game play instances and trends in Assassin’s Creed. More suspicious still is that game designer, Michael de Plater actually worked for Ubisoft, the developers of Assassin’s Creed, at one point. However, he insists that he never worked on Assassin’s Creed. When asked about the influence Assassin’s Creed had on Shadows of Mordor he responded:
“We didn’t think much about them at all. We just wanted to do a third-person, open-world action adventure. And then now, just by the time you have stealth and melee combat and you’re hunting guys behind enemy lines, the comparisons maybe come out at that point. It definitely wasn’t something we were consciously going for.”
“Clearly assassinating highly ranked enemies is a key part [of Shadows of Mordor]. And lots of games have that as well. It’s not just Assassin’s Creed. Lots of games have you hunt guys down from hierarchies of enemies.”
“It’s a lot of work. Open-world games are tough. … no-one knew this was happening,” he clarified.
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