Shahid Ahmad: “No Divide” Between PS4 Indie and Blockbuster Titles

The SCEE indie man talks about there being no distinction between the two categories.

Posted By | On 20th, Sep. 2013

the witness ps4
Sony announced that it would be focusing a lot more on indie releases with the PlayStation 4, even going so far as to state that the games will hold over interest in between AAA releases. You might think that creates a sort of divide between the big releases and the indie titles, but Senior Business Development Manager at Sony Computer Entertainment Europe Shahid Ahmad, who is also leading indie dealings for Sony, doesn’t feel that way at all.

When asked by Games Industry International if, with the number of indie studios now working on PS4 titles, if there would be a disappearance in the divide between indie and blockbuster titles, Ahmad stated, “I don’t see a divide. I see a continuum of one person creating a game and an enormous corporation creating a game. They’re just games.

“The tag is useful because I think it kind of bundles up a revolution that’s happened over the last few years, and the revolution has, I guess, three main legs. You’ve got digital distribution, you’ve got games everywhere and you’ve got better tools, and all of that has facilitated this explosion in the number of developers. I think it’s allowed more people to make games than ever before, and some of them are going to move on and do bigger things. They’re going to work with larger teams to do bigger things, and of course some of those teams will get bigger and bigger.

“So right now I think what we’re seeing is the birth of a new wave of next generation developers. Some of them will stay small, and I’m really pleased that we’re helping evolve PlayStation to a point where we’re as accommodating to the smallest developers as we are the largest. And the thing is we’ve done this in the past, so for example Minis was really, really good for smaller developers.

“PlayStation Mobile has also helped in some respects as well. And going back into the distant mists of time you’ve got Parappa The Rapper, Ico, Super Stardust HD. We’ve always dealt with this level of developer, it just wasn’t always as easy as we’ve made it [now], and we’re going to make it easier and easier. So yes, hopefully in a few years time no one will be talking about indie in relation to games. They’ll just be talking about games, and it will be just as valid to have made something coming from a small developer as from a large.”

The PlayStation 4 will be launching on November 15th in North America and November 29th in Europe.


Tagged With: , , , , ,

Keep On Reading!

Assassin’s Creed Black Flag Resynced Global Release Timings Revealed, Preloading Live on Xbox

Assassin’s Creed Black Flag Resynced Global Release Timings Revealed, Preloading Live on Xbox

Preloading begins on July 7th for PS5 and PC for Ubisoft Singapore's highly anticipated remake, which launches...

Cronos: Lazarus Outlines The Pathfinder’s Powers, Gladius and More Aggressive Style in New Gameplay

Cronos: Lazarus Outlines The Pathfinder’s Powers, Gladius and More Aggressive Style in New Gameplay

Teleport behind enemies, create decoys and much more while witnessing the Pathfinder's journey to become the W...

Ontos Delayed to 2027 to Deliver Frictional’s “Most Ambitious Game to Date”

Ontos Delayed to 2027 to Deliver Frictional’s “Most Ambitious Game to Date”

Originally meant for 2026, the development team looks forward to sharing more updates on "our characters and o...

Nintendo is Unlikely to Follow in Sony’s Footsteps to End Physical Game Production, Says Analyst

Nintendo is Unlikely to Follow in Sony’s Footsteps to End Physical Game Production, Says Analyst

"Nintendo is going to be Nintendo, for better and/or worse," said Circana's Mat Piscatella about the company i...

Death Stranding Director is Afraid of the World Going Fully Digital After PlayStation’s Announcement

Death Stranding Director is Afraid of the World Going Fully Digital After PlayStation’s Announcement

"Eventually, even digital data will no longer be owned by individuals on their own initiatives," said Hideo Ko...

Clair Obscur: Expedition 33 Studio Lead Doesn’t Care if Next Project Flops

Clair Obscur: Expedition 33 Studio Lead Doesn’t Care if Next Project Flops

Despite this, Guillaume Broche doesn't want to end up selling zero copies, however, since that would be a real...