Silent Hill 3 – 10 Reasons Why It Was One Hell of a Game

Heather Mason's journey made for one of the last great Silent Hill games.

Posted By | On 30th, Nov. 2020

Page 8 of 10

Improved Visuals and Production Values

It’s almost crazy to think that Silent Hill 3 first started as a spin-off of sorts, first as Room 302 (which eventually became Silent Hill 4: The Room) and then as a rail shooter. For as accomplished as Silent Hill 2’s visuals looked on the PS2, Silent Hill 3 kicked things up a notch. Fog movement and composition seemed more natural; animations were improved; and the overall texture work looks sharper and more detailed. That’s not even getting into the significantly improved lightning and character models. It just goes to show what the series was capable of, once upon a time.


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