Creative Assembly’s Environment QA artist was the one who did it.
It seems these days, the thing to do is to reproduce games that weren’t created in Unreal Engine 4, in Unreal Engine 4. Just a few days ago, Bloodborne was shown recreated in this fashion and now Silent Hills’ environment has been recreated in the same vein.
This time, it was Creative Assembly’s Environment QA artist who did the deed. According to DSO Gaming, James Brady showed just a little bit of what Silent Hills would look like on Unreal Engine 4. He told the website the environment was created as an homage to Silent Hills and also said it was what he thought P.T. could have been.
Check out the video and pictures below and check out just how creepy the game would have looked if Silent Hills would have been created in the first place using Unreal Engine 4.
We can now all mourn the death of P.T. all over again.