SINNER: Sacrifice for Redemption may remind you of the Dark Souls games with its brutal difficulty and boss battles. However, this game comes with its own unique twist: with every boss battle that the player wins, they must then level down their character. This means that the game will keep on getting more difficult as the player character gets weaker, and your skills will be put to test.
To learn more about the game and its development, Gamingbolt reached out to the developers with some questions and they provided the following answers.
"We wanted to have a non-linear game allowing for people to play the game’s content in any order they chose but we also needed to have the difficulty increase."
This game seems to tie in some grand themes into the gameplay itself, with Adam’s trials against the Seven Sins eventually leading to his redemption. Was this something you aimed for from the start?
Absolutely- We always wanted the game to be about the character’s redemption and the seven deadly sins provided us the structure needed to tell Adam’s story.
What inspired the idea of leveling down which is one of the main new features of this game?
We wanted to have a non-linear game allowing for people to play the game’s content in any order they chose but we also needed to have the difficulty increase. The sacrifice system allowed us to do that while being true to the game’s theme and style.
What would you say are some of the inspirations for this game?
Souls games are a massive inspiration but we also feel that Team Ico had a big inspiration on our character designs and our boss structure.
Seven bosses in the game are based on the Seven Deadly Sins. Are each of these bosses totally unique?
100% unique. Only the final boss isn’t inspired by a deadly sin.
Is there anything you can tell us about the eighth boss in the game or is that meant to be a surprise?
Surprise! And we hope you enjoy it!
What are some things that players can do to stay strong even while leveling down?
Practice! The game is entirely skill based so the only thing people can do to get better is (and I apologize) “git gud.”
Does the game feature a fully fleshed out story or is it more in the background in the form of lore?
It’s a mix of both. A lot of it will be up to the player’s to figure out but there is a fully fleshed out story about Adam, his life, and what happened to the Kingdom of Cavanis.
Can you tell us a bit about the different weapons in the game and how they affect the gameplay?
There are other weapons in SINNER but they are only unlocked upon completing the first run of the game. These weapons add extra variety to the combat and also add an extra level of challenge as one weapon in particular is designed as a challenge to ambitious players.
"It’s accessible in that everyone can play and enjoy the majority of the game’s content but we don’t know how many player will be able to complete the trials."
Would you say that this game is accessible to new players to these kind of games? Has it been a challenge to balance difficulty and accessibility?
It’s accessible in that everyone can play and enjoy the majority of the game’s content but we don’t know how many player will be able to complete the trials. We will be analyzing what happens when the game launches and if we have to make tweaks- we will do.
The game is now confirmed for the PS4 and Xbox One, which also means it will support the PS4 Pro and Xbox One X. Can you please let us know the resolution and frame rate it will run at on the PS4 Pro and Xbox One X?
We cannot confirm this yet as we are still pushing to get more out of both of the top versions.
And the resolution and frame rate on the base PS4 and Xbox One versions?
Cannot confirm this yet as we are working to push all consoles to their limits.
Given that you are now working on both the PS4 Pro and Xbox One X, what kind of technical differences did you found between the two?
Nothing that we can talk about! But both companies have been really helpful and supportive of SINNER.
"We may have DLC down the line but a lot will depend on the initial success of the game."
Does the game have any sort of microtransactions or loot boxes?
Nope! We may have DLC down the line but a lot will depend on the initial success of the game.
What is your take on the recent trend of Games as a service model and the possible controversial monetization practices arising from it?
We are a Chinese company and have been involved in the Free-To-Play economy for a long time. It’s not inherently bad but it seems certain companies are going too far when they charge full price for a F2P ecosystem.
The current generation of consoles will probably end in the next couple of years. What is your biggest expectation from the next PlayStation and Xbox?
More digital- less physical- 4k resolutions and minimum 60FPS on everything.
From a developer perspective, do you think the next-gen console era will be the 4K/60fps era?
Yes- otherwise what’s the point!
Is there anything more you’d like to tell our readers?
This is a really hard time for indie developers and SINNER is a very ambitious project for an indie team so please consider wishlisting us and joining us on discord to provide feedback and join our community.
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