Skyrim Remaster And Fallout 4 Mods: Bethesda Further Clarifies How They’re Going To Work

The restrictions don’t sound *that* bad.

Posted By | On 16th, Oct. 2016 Under News

Fallout 4 Nuka World

After a lot of wrangling, mod support for the PS4 versions of The Elder Scrolls Skyrim: Special Edition and Fallout 4 was finally confirmed. However, Bethesda had confirmed that there would be restrictions on how mods work on PS4 compared to how they will work on Xbox One or PC. In a recent bunch of tweets, Bethesda’s Pete Hines clarified exactly what these restrictions will entail.

He confirmed that fans will be able to mod the game using any and all assets that are found the games or their DLC- but anything that is not found in the games code cannot be used for mods on PS4. He also confirmed that actually making mods that work on PS4 will require fans to purchase a PS4 copy of the game in question- if they want to make mods using assets found in the DLC, they will need to purchase a copy of that DLC too. Mods will be downloaded via a BNet account from a main menu option.

No mods will come preinstalled on, say, retail copies of The Elder Scrolls Skyrim: Special Edition, since mods are entirely handled by users, from creation to uploading to downloading and activating. On the whole, while this sounds a whole lot more restrictive than it would be on the Xbox One and PC, at least PS4 users are getting something. I suppose there’s that, at least.

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