After a lot of wrangling, mod support for the PS4 versions of The Elder Scrolls Skyrim: Special Edition and Fallout 4 was finally confirmed. However, Bethesda had confirmed that there would be restrictions on how mods work on PS4 compared to how they will work on Xbox One or PC. In a recent bunch of tweets, Bethesda’s Pete Hines clarified exactly what these restrictions will entail.
He confirmed that fans will be able to mod the game using any and all assets that are found the games or their DLC- but anything that is not found in the games code cannot be used for mods on PS4. He also confirmed that actually making mods that work on PS4 will require fans to purchase a PS4 copy of the game in question- if they want to make mods using assets found in the DLC, they will need to purchase a copy of that DLC too. Mods will be downloaded via a BNet account from a main menu option.
No mods will come preinstalled on, say, retail copies of The Elder Scrolls Skyrim: Special Edition, since mods are entirely handled by users, from creation to uploading to downloading and activating. On the whole, while this sounds a whole lot more restrictive than it would be on the Xbox One and PC, at least PS4 users are getting something. I suppose there’s that, at least.
no. that isn't really possible. we don't make mods. fans do. they upload them. they pick the platforms for them.
— Pete Hines (@DCDeacon) October 14, 2016
if you want your mod to use DLC assets, yes. If you don't, then no.
— Pete Hines (@DCDeacon) October 14, 2016
no. an external asset is something like a piece of art or a sound file that the mod might add that isn't in the game/dlc
— Pete Hines (@DCDeacon) October 14, 2016
mods are created by players. you download them using a Bnet account from inside the game. it's an option on the main menu
— Pete Hines (@DCDeacon) October 13, 2016
anything that only uses/reuses assets from the game or DLC. Open the Creation kit, load the game files, that's what can be in PS4
— Pete Hines (@DCDeacon) October 12, 2016
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