Like many games going open world these days, including Faith Connors and her stunningly boring turn in Mirror’s Edge Catalyst, CI Games’ Sniper: Ghost Warrior 3 will be introducing an open world element to its gameplay. It’s not quite open world though – it’s more spontaneous and emergent than that.
Speaking to GameSpot, chief executive Marek Tyminski offered the example of knocking out a satellite dish to interrupt a target’s TV show, thus luring him to the roof and taking him out.
As for whether there would be more of these kinds of situations, Tyminski noted, “We can’t say, ‘Hey we have open-world gameplay here in terms of mission design,’ then give them only three options. We’re really giving them plenty to do, and maybe they may discover things that we didn’t think of. It’s a very clear decision you have to make when you design a video game.
“You can either allow for the unexpected choices, which causes some unexpected cool things to happen, or you don’t. We decided we are open to it; we want players to experience things we couldn’t predict.”
While stealth and head-on firepower is still an option, CI Games wants to maintain the essence of being a sniper. To that end, killing swathes of enemies won’t net you bonuses. “It’s not in the essence and spirit of being a sniper. It’s not in the spirit of you or the character to kill everyone just to get a bonus or some reward.”
January 27th 2017 is the day that Sniper: Ghost Warrior 3 is unleashed on the world. Are you looking forward to it? Let us know below.
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