Sniper Ghost Warrior Contracts is hoping to be a lot of things. One is being the ultimate sniping simulation game on the market. The other thing, though, is to not be like its predecessor. The last game in the series, Sniper Ghost Warrior 3, was a more open world affair. Contracts is pulling back to sandbox style single levels, and the developer says that came from the fans.
In an interview with OnlySP, Senior Level Designer Daniel Sławiński talked about the game’s new design. He said they tried something with the previous title that many fans weren’t fond of. Now they are going back and redefining what people loved about the series for something new, but also a little more familiar to those who didn’t take to the last game.
“After Sniper Ghost Warrior 3, we got a lot of feedback from the community,” said Sławiński. “What going open-world meant for us was filling the world with a lot of different activities. We felt that it kind of diverted the whole experience away from that sniper experience. Instead of focusing on the essence of the sniping experience, we got diverted in different directions. In Contracts, we really wanted to capture that core feeling of being a sniper behind enemy lines.”
Hopefully, they can craft something that fans will dig more into. Sniper Ghost Warrior Contracts will release some time this year for PlayStation 4, Xbox One, and PC.
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