Splinter Cell: Blacklist “Took Nothing Away at a Root Level” – Ubisoft Toronto

Designer James Everett believes the game only became more accessible for newcomers.

Posted By | On 04th, Dec. 2013

splinter cell blacklist

Splinter Cell: Blacklist may not have been the best sequel to the series that fans had been expecting, but according to game designer James Everett in conversation with Games Industry International, he believes the team did a good job balancing the core Splinter Cell mechanics with enough accessibility for new-comers.

“At a root level, at a gameplay level, we took nothing away. We just made everything easier to get at, and we made it feel better. I think if you take the things people love and you find a way to amp them up without diluting them, I think that’s probably your best bet.”

Everett also emphasized on the shooting in the game, stating that players could go out guns blazing but would encounter tougher enemies such as the Heavy type in the process. “The heavy character was brutally hard if you run straight in like a shooter. We needed that moment of something hard to shake people loose a little bit from maybe how they’re used to playing a standard third-person game.” And before you ask, yes, Dark Souls seems to be an influence here.

“If Dark Souls was genuinely frustrating, you wouldn’t go back to it. I think frustration’s something to avoid. Challenge though – even the hardest challenges, so long as player feels and knows that they can learn from each failure, and that the challenge is surmountable in some way, shape, or form, those are the best games in some ways.”

Does it make for a fun game though? That’s still up for debate. What did you think of Splinter Cell: Blacklist? Let us know in the comments below.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Final Fantasy 16 PC Review – The Flames Burn Hot

Final Fantasy 16 PC Review – The Flames Burn Hot

Check out our review to see how well Final Fantasy 16 has made the jump from the PS5 to PC.

Sonic Central Announced, Offers Sneak Peek at “Upcoming Projects” on September 24th

Sonic Central Announced, Offers Sneak Peek at “Upcoming Projects” on September 24th

Sega will outline plans for Sonic the Hedgehog through 2025, including new events and partnerships, tomorrow a...

God of War Ragnarok PC Review – Fimbulwinter Comes

God of War Ragnarok PC Review – Fimbulwinter Comes

Check out our review to see if Sony can continue its streak of excellent PC ports of PlayStation Studios games...

The Legend of Zelda: Echoes of Wisdom Has Over 100 Echoes

The Legend of Zelda: Echoes of Wisdom Has Over 100 Echoes

"We made a conscious effort to clearly define the functions of each echo so that players understand how and wh...

Satisfactory Review – Factory Settings

Satisfactory Review – Factory Settings

After years in early access, Coffee Stain Studios' latest title establishes itself as one of the best factory-...

Enotria: The Last Song Review – A Decent Soulslike Brimming with Character

Enotria: The Last Song Review – A Decent Soulslike Brimming with Character

Enotria takes the Soulslike formula and adds a deep class system to it. The game's rich Italian setting is won...