In a blog post, the developer addresses player concerns and explains how loot crates will work.
The recent Star Wars Battefront II beta sought to address a number of issues and allowed a glimpse for players as to what developer DICE had in store for them. However, one of the main concerns that was raised during the beta period was the presence of loot crates which many felt made the game’s system pay-to-win. In response to this feedback, DICE has tried to assuage players’ fears in their new blog post.
For one, they state that the best upgrades in the game can only be earned only via in-game achievements. Furthermore, the loot crates system that was present in the beta itself was not indicative of what its role will be like in the final version of the game.
“Rest assured, we’re continuing to listen to you coming out of Beta,” the developer stated. “We’re taking a look at some of the most discussed topics, from Crates and progression to Strike mode (which we’re considering changing to a best of three), the Specialist’s Infiltration ability (which might be a little too overpowered) and more. Oh, and the First Order Flametrooper needs some work — we agree he could use a little more… firepower…”
“As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.”
They also clarified what these crate will include and how progression via a list which can be read below:
We will see how this pans out when the game launches next month.