Star Wars Battlefront 2 Latest Hotfix Introduces Balance Changes, Bug Fixes, and More

The update is out now to fix several issues.

Posted By | On 03rd, Apr. 2019 Under News


star wars battlefront 2

A new hotfix is now available for Star Wars Battlefront II and it features a number of changes for the game. It hopes to address a lot of issues to improve the game’s balance and stability, including reducing and increasing damage and cooldowns for certain moves and weapons, and a tentative fix to the online AI that was causing crashes.

Damage has been decreased for many of Anakin’s abilities, such as Retribution, Passionate Strike, and Heroic Might has been reduces, while Passionate Strike also sees an increase in cooldown. Power Blast damage has also been reduced to prevent one-hit kills against against Assault, Officer, and Specialist classes. The developers have detailed the contents of the hotfix on Reddit, but you can find them below as well.

Meanwhile, there are also certain bug fixes relating to the Capital Supremacy mode, such as players getting stuck on the deploy screen within the second phase transition. The Capital Supremacy, for those who don’t know, is a new large-scale battle mode that was added the DICE developed game for free on March 26th set in the Clone Wars-era of Star Wars lore.

Star Wars Battlefront 2 is now available on PlayStation 4, Xbox One, and PC.

PATCH NOTES

  • Added fail-safe scripts to reduce the chances of unreactive spawning when transitioning between Ground and Capital Ship phases in Capital Supremacy. Additional server logging has been implemented to further diagnose spawning issues.

  • Added tentative fixes for online AI causing server crashes on Capital Supremacy.

  • Fixed a rendering issue that would occasionally cause the client to crash.

  • Balanced damage and cooldown values for Anakin’s abilities:

  • Reduced Retribution choke damage (86->75 points per second)

  • Reduced Retribution push damage (80->75 points per second)

  • Reduced Passionate Strike first damage (50->40)

  • Reduced Passionate Strike last damage (150->130)

  • Increased Passionate Strike cooldown (12->13)

  • Reduced Heroic Might base damage (100->70)

  • Balanced damage values for Infiltrator weapons:

  • Lowered Power Blast damage (150->140) to prevent One-Hit Kills against Assault, Officer & Specialist

  • Raised E-5 end damage (21->30) to increase the weapon’s effective range

  • Fixed an issue where players who join an ongoing match would occasionally get no audio during the boarding cinematic in Capital Supremacy.

  • Fixed an issue that would prevent the ARC Trooper from gaining progress when playing on Phase 1 maps (Kamino and Geonosis – Trippa Hive).

  • Fixed an issue where Darth Maul’s Choke Hold ability would occasionally be inaccurately activated from a distance when being used at the same time as another Hero’s ability.

  • Fixed an issue that prevented players from completing the Scoped achievement when playing as a Specialist, when fulfilling the criteria against AI on Capital Supremacy.

  • Fixed an issue where Rey and Finn’s ability UI for the Insight and Undercover abilities would not always be fully visible.

  • Revised the ping color of the ARC Trooper’s Helmet Scanner ability for consistency.

  • Fixed an issue where Geonosians would occasionally be seen flying through the ground on Geonosis – Pipeline Junction West.


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