Star Wars Battlefront 2 Update 2.0 is Live, Unlocks All Heroes and Ships

No grinding of Credits needed to get all heroes going forward.

Posted By | On 22nd, Mar. 2018 Under News


DICE’s newest update for Star Wars Battlefront 2 is now live on all platforms. Along with removing Star Cards from loot crates and only stuffing the latter with emotes, poses and credits, it does another great thing. All heroes and ships have been unlocked so you don’t have to worry about grinding for Credits.

This change will complement the new leveling system for heroes, classes and ships going forward. All characters/ships will grant a skill point on leveling up from experience (which is earned through gameplay). These skill points can then be used to either unlock a Star Card or upgrade it. Subsequently, all Star Cards and weapons in Arcade Mode upto Epic level are being unlocked.

“Arcade can be more freely used as a sandbox to try out new combinations. This change also provides more gameplay options for players who aren’t interested in playing multiplayer,” said community manager Sledgehammer70.

Bespin has also been added to Blast mode, Heroes vs. Villains, Arcade and Jetpack Cargo as a new location. This is only for a limited time though so try it out quick. There’s also a number of gameplay balances and tweaks like Iden Versio being buffed and Boba Fett’s jetpack speed being reduced. Check out the full patch notes here.

Heroes and Villains Balancing:

Iden Versio

Iden was in need of a power increase so we decided to focus a lot on her for this Update while we watch the results of the previous Update’s impact on other Heroes.

GENERAL

  • Increased Base health from 550 to 650
  • Fixed an issue where the Secondary Fire module didn’t appear on Iden’s TL-50

DROID SHIELD

  • We made a small improvement to the Droid Shield as we felt it’s wasn’t active long enough. This tweak should make it very viable.
  • Increased active time from 10 to 12 seconds

PULSE CANNON

Iden’s Pulse Cannon has been slightly re-worked for this Update. We improved it a bit for now but we would like to re-work this ability further in the future. It now fires faster so to compensate we reduced its base damage. The zoomed-in, long range damage should feel rewarding and we wanted to push the weapon’s use in that direction. As a result we’ve reduced the explosive damage but increased the weapon’s accuracy to make it more of a skill weapon. Additionally, we’ve gone back to an earlier design idea where we wanted Iden to more freely swap between the TL-50 and the Pulse Cannon – this will make Iden feel a bit more versatile.

  • Reduced the recharge time from 5 to 1 second
  • Added a zoomed-in damage increase multiplier of 80% (the explosive damage is not multiplied by this change)
  • Decreased the time to full power from 1.25 to 0.6 seconds
  • Decreased the non-zoom dispersion from 2 to 0.2 degrees (zoom dispersion is 0)
  • Reduced the recoil of the weapon
  • Reduced the start damage from 100 to 40
  • Reduced the end damage from 150 to 100
  • Reduced the start damage distance from 125 to 30 meters
  • Reduced the end damage distance from 150 to 50 meters
  • Reduced the explosive damage from 80 to 20

HOT SWAP – Star Card

This Star card has been changed to give health to Iden when her DROID STUN hits enemies, and even more when it hits Heroes. With the Pulse Cannon rework, the old version became obsolete. We know that players want more Hero Star Cards that regain health and we will investigate adding more, but this felt like it was a good fit for Iden’s Droid. We’ll monitor the balance of this Star Card until the next Update.

Boba Fett

JETPACK

  • We’ve heard the comparison to an F-15 and also heard that the maneuverability of Boba Fett’s jetpack is very well liked. With this tweak the speed is slightly reduced, but he should still feel fast and powerful when played.
  • Reduced the forward thrust speed of Boba’s Jetpack slightly

HEALTH

  • While reducing Boba Fett’s jetpack forward speed, we also wanted to revisit his health as it’s the lowest currently and doesn’t feel correct for a hero – even a flying one.
  • Increased Base Health from 500 to 550

Leia Organa

  • Leia’s hair has been updated to match her outfit
  • We’re happy with Leia’s current gameplay but will look at her SQUAD SHIELD for Heroes vs. Villains in the future. She is a very approachable character for new players. That said we’d like to push her more into a control-the-battle style of gameplay. We decided to bump up her health regeneration to keep her base health on the same level as other blaster-wielding Heroes as well as give her more of a chance to keep in the fight.
  • Increased maximum health regeneration for Leia from 150 to 200
  • Decreased health regeneration delay from 5 to 4.5 seconds

Han Solo

  • Han is hard to master and him having at low health without much defensive abilities made him quite vulnerable.
  • Increased base health from 600 to 650
  • Fixed an issue where Han Solo’s DETONITE CHARGE didn’t explode mid-air

Darth Vader

  • Fixed an issue where Darth Vader’s PUNISHING GRIP Star Card wasn’t correctly applied.
  • Fixed an issue where Darth Vader’s SABER THROW ability could go through a wall on Takodana

Emperor Palpatine

Fixed an issue where Palpatine’s LIGHTNING ABSORBTION Star Card didn’t grant the correct amount of health after being used

Chewbacca

STUN GRENADES can no longer be activated while other abilities are activating


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