Star Wars 1313 took a lot of people by surprise at E3, but then again, it is a LucasArts game. And if the Force Unleashed has taught us anything, it’s that LucasArts simply cannot be trusted sometimes.
However, creative director Dominic Robilliard believes there’s more to the game than just the cut-scenes. He actually makes it clear that cutscenes can’t differ from actual gameplay to such a large degree.
You can’t have your cutscenes looking better or worse than the visuals in-game, because that would completely break it, and make you put the pad down. From a gamer’s perspective, when you see those trailers, if the game doesn’t match it’s an instant point of frustration. You’ve got to be consistent all the way through.
Of course, it’s great to see a developer taking the effort to keep the experience consistent. However, how well this will translates into a fun game remains to be seen.