Star Wars Jedi: Survivor is looking to make improvements over its predecessor in a number of key ways, from more intricate storytelling and larger maps with more detail to a greater variety of enemy types and more. Another area where the game is looking to make some upgrades is combat, primarily with the inclusion of five separate combat stances. In a video uploaded by IGN, these five combat stances have revealed new details, with more light being shed on what unique attributes each of them will boast.
There’s the Single Blade Stance, which will be your default stance as the game kicks off, and is described as a jack-of-all-trades approach with medium range and medium power. The Double Bladed Stance, meanwhile, is the “go-to stance for crowd control” that is slower and has shorter range, but deals more damage. Then there’s the Twin Blade Stance, which will see you attacking with much greater speed but also make you much vulnerable to damage, thus putting a greater emphasis on dodges and quick movements.
Jedi: Survivor will also introduce two completely new stances in the form of the Cross Guard Stance and the Blaster Stance. The former is the slowest and has the least range out of all stances, but it deals the most damage, and also allows you to wield lightsaber that comes with a crossguard atop its hilt, similar to Kylo Ren’s saber.
Finally, the Blaster Stance will, as its name implies, allow Cal to use a Blaster, and will be the most effective stance for long-range solutions. There will still be limits to how far you can shoot, so the game isn’t going to suddenly turn into a shooter with the Blaster Stance, but it will still have much greater range than the other four options.
Each stance will also have its own unique skill tree, and though only two of these can be equipped at any given time, players will be able to switch out their loadout at meditation spots. Check out the video for more details and for an extended look at the game’s combat.