Star Wars Outlaws’ biggest update, Title Update 1.4, is now available on all platforms. It brings sweeping changes to stealth, combat, enemy AI, and more while offering extensive freedom to tackle missions as players see fit.
As noted in the last Dev Update, nearly all quest objectives have had forced stealth removed, which means you’ll no longer fail if caught. Of course, you also have more options, like sneaking around Syndicate territories and reaching for your blaster. Combat has been revamped to add weak points to enemies, more utility for Kay’s Blaster Modules, and allow more time for using two-handed weapons dropped by enemies.
Enemy AI and detection are also improved, and while their damage per shot is down, the damage cadence will increase with time if you escalate matters with combat. Visually, there are improvements to facial expressions and general animations in dialogue scenes alongside improved visibility of lights off in the distance.
Check out some of the patch notes below and full details here. You an also view an overview trailer for the update below. Star Wars Outlaws is available for Xbox Series X/S, PS5, and PC (via the Epic Games Store and Ubisoft Connect). It launches later today for Steam alongside the Wild Card DLC.
Title Update 1.4.0
FULL PATCH NOTES:
General Gameplay
- Fixed an issue where players could get stuck by not being able to take off using the Trailblazer after certain missions
- Kay now holsters a two-handed weapon in more situations such as when climbing, grappling or using the speeder
- Improved AI speeder usage
- Improved enemy detection
- Improved enemy tactical decision-making in combat to encourage more active management of their positioning
- Decreased enemy damage per shot while increasing the damage cadence increase over time
- Improved detection signs and feedback of cameras
- Player state (crouched, standing) is now kept after traversal actions
- Fixed an issue where only one NPC would be alerted when whistling
- Fixed an issue where the player could remain undetected in high grass while performing aggressive actions
- Enabled the use of combat in parts of syndicate districts
- Added weak points to various enemies
- Adjusted weapon aiming (spread, recoil, etc.) to allow for more precision and management
- Updated weapon damage values for Kay for all weapons
- Increased headshot damage when hitting enemies
- Improved blaster module usage (Ion and Power)
- Removed player blast damage from the Power module
- Added enemy stagger to explosions
- Added body part-specific death animations to improve combat satisfaction
- Improved NPC cover usage during combat
- Fixed an issue where Kay would put away the holotracker when crouching
- Fixed an issue where hostile NPCs were sometimes marked as friendly and could not be damaged by blaster fire
- Adjusted jumping to give more control in the air of where you will land
UI, HUD and Settings
- Added visual indication of when an NPC starts detecting the player
- Added text highlighting which blaster module should be used when aiming at heavy guards, droids and cameras
- Prompt to ping the tracked objective is now more prominent and affected by HUD visibility settings
- Added icons to environmental objects that require unlockable abilities
- Improved Nix quick action icon by highlighting button when having an active target
- Made it clearer whether a takedown could trigger combat
- Added NPC tags above their heads (works with existing colorblindness settings)
– White – Neutral
– Orange – Aware
– Red – In Combat - Adjusted Adrenaline Rush cost based on difficulty
– Story mode – 100% (unchanged)
– Normal – 110%
– Challenging/Hard -150% - Improved wanted system messaging and display
- Fixed an issue where some gear effect icons were not showing correctly
Audio
- Improved enemy dialogue when they are going in and out of cover
- Fixed an issue where sound wouldn’t play through the DualSense controller on PS5
- Fixed an issue where arcade games would be missing music after starting a new game
Cinematics
- Added facial animations to gameplay dialogue scenes and vendors
- Improved animations and visuals of some dialogue scenes
- Fixed an issue where ND-5 would be missing from the passenger seat when landing/taking off from Renpalli or Achra stations
Camera
- Improved camera when shooting, aiming down sights, and moving aim
- Improved cover camera, including the ability to manually shoulder swap when aiming
- Improved the camera by showcasing a better view of each shop when interacting with a vendor
Worlds, Fauna and Flora
- Fixed an issue with destructible flora
- Fixed an issue where the visual effects created by waterfalls were broken
- Increased the distance at which lights can be seen in the world
- Improved the visuals of some grass textures and mud, especially at distance
Photo Mode
- A new clean lens has been added
Accessibility
- Added a Custom Controller Preset to allow remapping of individual buttons. You can choose separate sets of button swaps for Kay, the speeder, and the Trailblazer.
- Added a new ‘strong’ aim assist setting
- Added a new auto-transfer option for climbing, which lets you automatically hop between climbable objects by moving towards them instead of having to press a button
- Added setting to change how large and clear the effect showing the security camera detection area is
- Sound effects slider split into two separate sliders, for gameplay sounds and background sounds
- Faster menu narration, settings now go up to 400% speed.
- Menu narration now reads lockpicking and slicing minigames, objective hints, and which Sabacc card is currently highlighted in your hand and while drawing/discarding
- Option added to toggle the Cinematic Lens (distortion, fringing, and vignetting effects) off for gameplay
- ‘Fill screen’ is now the default screen ratio, meaning larger text size for the initial menus before you reach the ratio setting screen
- ‘Remove all’ hold input for map markers added to ‘change holds to presses’ setting
- Descriptions of accessibility settings reworded for improved clarity
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