Street Fighter 4 Was Originally Going To Be A Turn-Based Game, Says Producer

I don't even know what to say about this.

Posted By | On 25th, Oct. 2019

Ultra-Street-Fighter-Iv-5

With Street Fighter 5 ongoing and getting a steady stream of updates, as well as the various collection re-releases that we’ve seen over the last few years, it’s almost hard to believe prior to 2008, the fighter series was basically dead. Street Fighter 4 managed to not only revive the IP, but also the fighting game community in general. But it almost didn’t happen. Or, I should say, it almost certainly wouldn’t have happened if certain original plans went through.

In an interview at EGX, Capcom’s Yoshinori Ono, who oversaw the series as a Producer during this revival, originally had the idea to bring the series back as a turn-based fighting simulation. You read that right, a turn-based…fighting simulation.

“I did have an idea though that I thought may be revolutionary to turn the game into a turn-based simulation, so you would take the moves you wanted to do and put them together like blocks,” said Ono. “Then they would run automatically, but obviously we didn’t make that in the end.”

It’s hard to believe that at one point the game that revived the fighting scene was considered to be…that. Not that the turn-based idea doesn’t have potential, and there has been titles that have experimented with similar ideas, particularly in the mobile space (as well as sounding very similar to Puzzle Fighter), it’s pretty hard to believe the spirit of battle would be revived had Street Fighter 4 looked anything like that. Thankfully, though, someone came to their senses and the rest is history.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...