Strider 2014 Features More Non-Linear Map Design, Little Touches from Marvel vs. Capcom

The upcoming action side-scroller is looking to bring the old-school hero into the new generation.

Posted By | On 29th, Jul. 2013

Strider 2013 (2)
Speaking to Siliconera about the upcoming action side-scroller Strider to be release for PS4, Xbox One, Xbox 360 and PC in 2014, senior producer Andrew Szymanski, described it as “a labor of love for me because a lot of people of my generation grew up playing it.”

“There’s a bunch of great digital side-scrollers titles out there right now that marry modern graphical techniques with more an old-school gameplay style. I’m looking at these and thought these are a good fit for a lot of our IPs, and I’m thinking ‘Where should we go with that?’

“That concept was marrying the fast-paced old-school gameplay, the jumping, the acrobatics, the Cypher, with a more of a non-linear map design. To me, that concept came together very easily and organically. That’s why, it’s not super easy, but it was relatively low impact in order to get the game off the ground.”

For those who only know the ninja from the recent Marvel vs. Capcom 3: Fate of Two Worlds, Szymanski stated that, “For fans that never played the old ones and only played MvC, we actually went through quite a bit of trouble to incorporate little touches from MvC as well. Some of the animations are directly inspired by the old side-scroller games and some of the animations are inspired by MvC.”

Szymanski also revealed that they won’t be doing something cliched like having Strider lose his powers in the beginning and then gaining them all back later. “We didn’t want to do that. We want to show that he was at his peak at the beginning and he gets even stronger through the course of this game. You got the climbsickle that allows you to climb on any surface. You got your standard jumping both straight up. You got you cartwheel jumping, sliding.

“All of these are his basic move set. His move set at the beginning of this is his classic move set. Every upgrade that you get actually adds on to that.”


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Final Fantasy 7 Rebirth, Metaphor: ReFantazio, and More See Sales Boosts in Europe Following The Game Awards Nominations

Final Fantasy 7 Rebirth, Metaphor: ReFantazio, and More See Sales Boosts in Europe Following The Game Awards Nominations

Astro Bot, Elden Ring: Shadow of the Erdtree, and Silent Hill 2's remake also saw week-on-week increases in sa...

The Thing: Remastered is Seemingly Shadow-Dropping on December 5

The Thing: Remastered is Seemingly Shadow-Dropping on December 5

Nightdive Studios' survival horror remaster is officially due out in 2024 for PlayStation, Xbox, Switch, and P...

Indiana Jones and the Great Circle Launch Trailer Arrives on December 2

Indiana Jones and the Great Circle Launch Trailer Arrives on December 2

The first-person action-adventure title will release a week afterward, on December 9, for Xbox Series X/S and ...

No Man’s Sky Isn’t “Even Close” to Finished, Says Hello Games

No Man’s Sky Isn’t “Even Close” to Finished, Says Hello Games

Engine programmer Martin Griffiths reflects on the game reaching a "Very Positive" rating on Steam eight years...

The Thing: Remastered Features Over 1500 Code Changes, Less Punishing Difficulty

The Thing: Remastered Features Over 1500 Code Changes, Less Punishing Difficulty

Nightdive Studios' remaster of the 2002 classic has made the HP system "more forgiving" alongside adding more ...

The Witcher 4 Will be Unveiled Much Closer to Release, CDPR Reiterates

The Witcher 4 Will be Unveiled Much Closer to Release, CDPR Reiterates

However, crumbs and tidbits related to the game may (and likely will) be shared prior to its official announce...