Sunset Overdrive is “The Opposite of The Last of Us”, “Everything is on the Table”

Creative director Marcus Smith talks about the game’s over-the-top nature.

Posted By | On 02nd, Oct. 2014 Under News

sunset overdrive

Sunset Overdrive creative director Marcus Smith recently spoke to GameSpot at EB Expo 2014 and talked about how the game seeks to be completely opposite from a game steeped in reality like, say, Naughty Dog’s The Last of Us.

“I love The Last of Us, it’s a great game. There are games that have tried to eliminate the HUD – but a HUD is how you know a lot of information, so by removing it there’s that ambiguity. For us, we embrace that there’s a HUD and we call it out a lot of times and the player character will remind the player occasionally about things that are very gamey.

“It’s an open world game and we have fast travel. The player [character] will remind you every once in a while – ‘That’s really far. Good thing there’s fast travel!’ If Joel broke character to remind the player to pick up health or something like that, it would be a terrible experience. But in our game, everything is on the table.”

Sunset Overdrive releases on October 28th in North America and October 31st in Europe for the Xbox One.

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