The delay is due to the size and ambition of the game.
Super Meat Boy Forever is taking its name a little too literally, since it does seem to be taking forever to come out. Originally announced to be releasing in April, the game has since been delayed with no date or time frame seemingly in sight. The head of Team Meat intends to keep it that way, too, as he says the game’s ambition is proving hard to pin down on the calendar.
In an interview with Destructoid, Tommy Refenes jokes about the delay, saying he’s terrible at estimating time. He’s refrained from pinning down another date or month, because the game has a lot of ambition with plans to launch with no less than 5,500 levels.
“We have the entire soundtrack done, we have almost 55 minutes of fully-animated cutscenes all done. We’re testing levels, making Dark World levels, and making adjustments. I think we’re going to launch with 5,500 levels. I really underestimated with April. But I don’t ever want to guess again until [all the content is finished] because then it’s all me. It’s just getting it through certification and fixing bugs and stuff like that. Then at that point, I’ll go ‘Okay, it’ll be like two months’ or whatever.”
So pretty much, don’t expect any kind of date or release window until the game is close to done. Super Meat Boy Forever will release across multiple platforms at some point in time. For Refenes’ interesting, and maybe surprising, thoughts on the whole Epic Games Store controversy, take a look through here.