Super Smash Bros. Ultimate Director Talks About Making Third Party Characters Fit In

The secret to success, as you might expect, is trying to make something everyone can be happy with.

Posted By | On 10th, Dec. 2018

Super Smash Bros Ultimate_Joker

Super Smash Bros. has an illustrious history of including notable third party characters from the full spectrum of the medium’s industry. These third party character inclusions are especially interesting—where Nintendo’s games, and therefore characters, all have a consistent visual style and tone (more or less), someone like Snake is more out of place next to someone like Pikachu.

But somehow, miraculously, it works. It should be absurd, but Snake fighting Kirby, and Cloud fighting Diddy Kong doesn’t seem dissonant or incongruous at all. How does this happen? For instance, in the 2012 game PlayStation All Stars Battle Royale, even Sony’s own characters felt tonally inconsistent next to one another. How, then, does Smash manage to reconcile third party characters next to Nintendo’s own?

Speaking to EDGE (Issue 326), series creator and director Masahiro Sakurai discussed the process of trying to make each third party character fit into the game, noting that it is something that all parties involved try to come to an agreement on, but that the character is always recreated and reimagined in the context of what Smash Bros. is.

“There are cases where I will meet with the original creators myself once or twice, but in general communication is carried out through Nintendo,” Sakurai said. “In addition, it wouldn’t necessarily be the original creator I would meet – rather like how I was directly involved with the Kirby series, but don’t know about other projects now.

”We’ve made various changes so that both cartoonish and realistic characters can appear on the same screen together with it seeming natural, and the characters still looking cool. Character movements are also developed with a Smash Bros. style first. The end result from this is then passed on for review by the other companies, so they can point out any problems for us to fix. Though there might be differences in what is regarded as acceptable in terms of Smash Bros. and in terms of the original series, in the end we try to find something that both sides will be happy with.

“What I’ve always thought throughout my time working on this series is that if what I make is of good quality, more people will support it. I can feel the expectations coming from both inside and outside the company that Smash Bros. Ultimate will be able to do it right.”

Sakurai’s labor looks to be paying off, as Ultimate seems to work in spite of having so many third party characters in it (or maybe because of it). And, if Nintendo of America President Reggie Fils-Aime’s words are anything to go by, we can expect even more third party characters to be added to Smash in the coming months.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...