SUPERHOT Studios’ Piotr Iwanicki explains the advantages of 60 frames per second.
SUPERHOT Team’s Piotr Iwanicki has revealed that SuperHot will be running at 60 frames per second on the Xbox One. “60 frames per second is the most important ingredient here. Fluidity of gameplay make the whole world of difference in SUPERHOT’s case,” he said to GamingBolt. “You should be able to see all the tiny movements in the game’s world very tightly tied to the movements of you controller.”
“Otherwise the game feels wrong. It’s funny thing because it happens on the edge of your attention. With lower framerate you don’t complain about lower frame rate, you complain about other things. The game doesn’t look as well, the controls seem unresponsive, bullets seem much faster. Things like that. When you once start playing in 60 fps you never want to go back, you just learn the difference.”
But what about obtaining 1080p resolution? “1080p and 60fps are the goal and we’re on a right track. Frames per second are the more important ingredient in this combo. Fluidity is the key to SUPERHOT’s gameplay.”
SuperHot will release this year on the Xbox One and PC.